Day 2 of implemenation 11.7.2021
First day of implementation I coded basic movement for one player but will have to change the code eventually, because the current controls are not scalable for multiple players. Coding were mostly smoothly, except that my Ball unexplectadly rolled when falling from higher platform which prevented it from jumping, as there is a little thingy on the bottom that knows if there is ground underneath, but suddenly it was on the side of the ball, after it rolled. Fixed it by fixing rotation.
Second part of the game was very frustrating work with the graphics. I found out, that to create my own sprites I will need a photoshop, so I ended up dowloading it for an hour and then I had to spend another hour backuping and deleting stuff from my disk, because photoshop was more space hungry than I imagined it would be.
After photoshop was set up and running, I tried to make some basic graphics of my sprites, which turned out to be harder than expected. I thought PS would be more intuitive to work with. So after couple of hours and couple of youtube tutorials, I managed to create a spritesheet with simple animations. After importing it to the Unity and slicing up the sprite sheet I found out that I probably imported in incorrectly, because my sprite looks like to have very low resolution. Probably because the tutorial was importing a pixel art, which has different import settings. But after all the frustration and buckets of tears I managed to make work simple two frame animation of Ball getting squished.
Note for others: my photoshop didn't want to save my file I was drawing, stating that the file I am trying to save is locked, this was caused by my Avast antivirus, simply turning it off solved my issue
Files
Get COUNTRY STRIKE: (GLO)BALL OFFENSIVE
COUNTRY STRIKE: (GLO)BALL OFFENSIVE
Status | Released |
Author | SharpFoxDev |
Genre | Shooter, Platformer |
Tags | 2D, countryball, Multiplayer |
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