Week 5 - first implemenation of received one page design


Design study - 30 minutes

I received a one page design of platformer scene that was made by some other student as their Project A. The design is fairly simple and clear to understand, so it didn't take much time to get familiar with it. 

Development of the scene - 2:45 

Firstly as usually I battled with Unity to find some version, that would be working with 2D game kit, as it suggested me a new version, so I downloaded it, but it wasn't compatible at all, giving me lots of errors, so I moved back to version 2020.2.7f1. 

Then I draw the entire map. The design is very well drawn regarding the map, as it even has a grid, so I just made 1 to 1 copy of the map to the Unity, which was easy. 

Following that I added moving platforms, Unity started screeching about some null reference errors, but because I didn't want to spend lots of time decoding the meaning of the code, I just commented out the function, that was giving error and now it works without problem. 

After adding doors I found out that even though they move into the ground and become invisible, they are still there and can block the floor bellow. I fixed that by flipping the doors upside down, so now they do not block anything. 

Finally I added pressure pads, monster, acid and checkpoints. It is still a mystery to me though, what is the meaning of the box in the bottom left corner of the map. I guess it originally was meant to help with jumping on the wall, but then the jumping info was added so player can jump there even without box. Or maybe the box was supposed to press the pressure pad next to it?

Thoughts for next time: sounds are extremely loud, they need to get volume lower, it's annoying to not be able jump with W, the map can be sped run if dying on correct places, so that needs fixing as well. 

Files

PlatformerFromDesignV1.zip 68 MB
Apr 12, 2021

Get Project B

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