Week 1 GameDev journal entry - 11.3.2021
Project A » Devlog
This is my first GameDev journal entry, that will be mapping my progress during the Charles University course of Introduction to Game Development.
11.3.2021
Activity | Time spent | Outcome |
Creating itch.io account | 15 min | No problem |
Unity instalation | 20 min | No problem |
Exploring Karting Microgame | 1:05 | The In Editor tutorials from unity were okay. The problem occured when I tried to build the project with WebGL Publisher. My Unity completely froze up for about half an hour, so I opened the task manager with the intention to kill it. Then it suddenly magically started to work. The game is published here https://play.unity.com/mg/karting/untitled-90982 |
Fundamental unity concepts videos | 25 mins | OK |
Creation of the platformer game | 15 mins | Went through the In Editor tutorial for some basic tweaking |
Billboard face and Name the game | 40 mins | went okay, also adjusted the menu more. Learned where to edit such things. |
Splash the color and Add Trails | 30 mins | I tried to change the material of the tiles, but wasnt happy with the result, so I didn't use them. Added trail to the Player and adjusted it, so it was much shorter, which looks better. |
Tinted world and Animation | 30 mins | Adjusted colors of tiles, buildings and the sky, so now the game has very pleasant design. Added one normally animated tree, that moves in the breeze, and one tree, that jumps. Because why not, jumping trees are fun. |
Add triger and paint your level | 1 hour | Added trigers of colorful sparkles on the places at the end of row of gems, that you collect by jumps. I faced an issue, that Tile Pallete was missing in my menu completely, had to install 2D Tilemap editor package into unity. Then I wrote END over the finish house with tiles. |
Bouncy sparkly and Add Speed and Bounce | 30 mins | I tried adding some of the effects that gets triggered when player lands, but they didn't fit the game look, so I didn't use them. Added few Speed blocks and adjusted them and one Bouncy block right among the monsters, so you can easily escape them. |
Decorate the World | 30 mins | Didn't like prefabs, that were included in the project, so I downloaded a png picture and made an asset from it, that I included in the game. |
Game testing | 15 mins | Found some bugs with the newly made asset and also with speed blocks, fixed them |
Game building | 15 mins | Built the game for PC as well as with WebGL publisher. The game is available here as a .zip or online on https://play.unity.com/mg/2d/the-worst-platformer-1 |
Making this log | 20 mins | |
Total | 6:50 |
Files
The worst platformer ever.zip 26 MB
Mar 10, 2021
Get Project A
Project A
Status | Prototype |
Author | SharpFoxDev |
Genre | Platformer |
Tags | mff-gdintro-2021-a |
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