Week 3 - revisiting one page game design
I spent about 45 mins revisiting my one page game design of 2D platformer. Regarding the new scripting skills I gained, now I know how I would implement collecting keys, but otherwise nothing much has changed since the last week.
The main plot is still the same, player tries to escape from dungeon to the surface. What I changed a bit, is that I added gems to the map and according to how many the player collects on his way up, it will affect the weather on the surface. If he collects less then half, it will be cloudy, if more than half it will be sunny and if he manages to collect all the gems, it will be sunny and flowers will be everywhere. This would be done by enabling and disabling the visibility of clouds, sun and flowers depending on the number of collected gems.
I also added GUI for player, displaying number of collected gems in the top left corner and ammount of health in the top right corner.
Files
Get Project A
Project A
Status | Prototype |
Author | SharpFoxDev |
Genre | Platformer |
Tags | mff-gdintro-2021-a |
More posts
- Week 4 - final One Page DesignApr 05, 2021
- Week 3 - scripting and Orb MazeMar 28, 2021
- Week 2 - One Page Design - GameDev journal entry 24.3.2021Mar 24, 2021
- Week 2 GameDev journal entry 22.3.2021Mar 22, 2021
- Week 1 GameDev journal entry - 11.3.2021Mar 11, 2021
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